![]() Object, it is shunted to the nearest empty space and takes 1d10 damage. Solid objects and squares occupied by enemy creatures. Out of Phase Movement (Su) A foulspawn seer can move through Of Wisdom and loses 6 points of Charisma. If this occurs, the foulspawn gains 6 points Only a miracle or wishĬan remove a foulspawn’s madness. Use their Charisma modifier on Will saves instead of their Wisdom modifier, andĪre immune to insanity and confusion effects. Insightful Defense (Ex) A foulspawn seer gains an insight bonus to its ArmorĬlass equal to its Intelligence modifier. The ability before knowing the result of the roll. The foulspawn must declare that it is using A foulspawn seer can only have a single cometįoul Insight Aura (Su) All foulspawn within 20 feet of a foulspawn seer mayĬhoose to roll twice on a single attack roll, saving throw or skill check each ![]() These abilities function for no other creature, In the hands of the foulspawn seer, it deals anĪdditional 2d6 points of force damage on a successful hit, and is required as aįocus to use its warp orbs. A foulspawn seer can use thisĪbility 3 times a day, but must wait 1d4 rounds between uses.Ĭomet Staff (Su) By spending eight hours, a foulspawn seer can transform a Within 10 feet of its original position take 5d6 points of force damage (FortĭC 23 negates). The foulspawn’s choice within 60 feet of its original position. If itįails, it takes 10d6 points of force damage and teleports to another square of Will save, it does not teleport, but takes 5d6 points of force damage. This is a teleportationĬollapse Distance (Su) As a standard action, a foulspawn seer can teleportĪnother creature of its choice within 60 feet. Of times a day equal to its Intelligence modifier. A foulspawn seer can use this ability a number This results in the attack hitting the other foulspawnĪnd the seer taking no damage. Teleport to the space of another foulspawn within 60 feet, and teleport theįoulspawn to its space. Treasure incidental (masterwork morningstar, other treasure)Īn immediate action when it would be hit by an attack, a foulspawn seer may Organization solitary, cult (2-3) or envoy (1-3 plus 1-8 mixed Languages Aklo, Common, Draconic, Elder Thing, Undercommon, telepathy Knowledge (dungeoneering, geography, religion) +22, Perception +18, Sense Skills Bluff +21, Intimidate +24, Knowledge (arcana) +25, Precise Shot, Quicken SLA ( dimension door) Str 18, Dex 15, Con 21, Int 22, Wis 8, Cha 21įeats Combat Casting, Dimensional Agility, Great Fortitude, Iron Will, Lightning Reflexes, Point Blank Shot, Spell-like Abilities CL 16 th, concentration +21 (+25 castingĪt will- dimension door, dimensional anchor, mindģ/day- confusion (DC 19), quickened dimension door, shield, telekinesis (DCġ/day- ego whip IV(DC 21), interplanetary teleport, psychic crush II(DC Ranged 2 warp orbs +14 touch (5d6 force plus stun) Other foulspawn fightīetter with a seer in their ranks, its mad insights feeding into their mindsĪC 27, touch 18, flat-footed 25 (+2 Dex, +6 insight, +9 natural)Īnd insanity effects, mind influencing effects Resist cold 10ĭefensive Abilities bend space, insightful defense Wormhole that transports and crushes foes simultaneously. Aįoulspawn seer can even use teleportation offensively, creating a miniature Often use this ability to trade places with their minions in order to let themĪbsorb blows-a wise fighter of foulspawn will kill the rest of the envoy beforeĭealing with the seer, or otherwise curtail their ability to teleport. With the force of high gravity and phenomenal velocity, and can deal forceĭamage at both melee range and at a distance. Uses its mastery of cosmic forces in combat. Foulspawn seers are called arkamoi in Aklo. Their body are sensory organs that can feel vibrations, pick up scents, andĭetect subtler stimuli. They can teleportīetween worlds, and given a few days, a handful of foulspawn seers can deliverĪn entire army of foulspawn to a new location. Leading missions of madness and destruction on other planets. The masterminds of the ushemoi, maintaining spawning pits on Aucturn and More powerful and vastly more intelligent than most other foulspawn. It carries a staff made of bone and sinew in its clawed, Like the surface of a brain, although tentacles and antennae grow from it at Its skin texture is filled with whorls and loops of tissue, Its face is piggish, with an upturned noseĪnd beady eyes. This creature is swollen and misshapen, as if it were a Image by Christopher Burdett, © Wizards of the Coast.
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